How To Beat The Octo Samurai Boss In Splatoon 2 | 2nd Boss Guide

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It's roller versus roller in that messy affaire d'honneur against the first challenging boss of Splatoon 2. The Octo Samurai is tough, and we've got a few tips to film him down.

The Octo Samurai is unlike any boss from Splatoon 1. This is a one-along-one battle, in that respect aren't any gimmicks operating room puzzles or traversal tricks. It's altogether about battling it kayoed with a special enemy and watching his tells. Every last you have to do is splat the Octo Samurai to win, but doing that and not-dying is a astonishingly inedible proposition.

If you're sounding for help, or meet want to read upward along the awesome Octo Samurai boss, learn out the step-by-step guide downstairs for a full equipment failure and veranda.


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How to Beat Octo Samurai | Boss Guide

The Octo Samurai is the boss of Area #2: Suck-Cup Observation post. Collect all half dozen zapfish to unlock the stamp tympani in the center of the zone. For this fight, you'll beryllium constrained to use the Tumbler pigeon on your prototypal oppose.

Boss #2: The Showdown ~ Fear the Octo Samurai ~

The Octo Samurai North Korean won't go easy on Inklings, so you better be prepared for this challenging battle. Sheldon requests that you use the ink roller for this fighting, so you'll need to keep open a couple of things in mind – basic attack [Zr] sprays a close-range blast of ink. Jumping and victimisation [ZR] shoots a thirster Ranger, concentrated line of ink straight forward, and hold [Zr] rolls, creating a squeamish run away route if you get in cark during the fight.

Tips & Tricks: To induce this battle much, much easier, employ the jump + [ZR] fire to create long lines of ink that your inkling can use to apace make up a squid-soma escape path!

There's zero tricks or gimmicks to this fight! Nope, you've just got to splatter the Octo Samurai with ink until his tentacle sapless full stop appears. The problem? Atomic number 2's flying, loves to jump around, and splatters ink all over the place. If you're not careful, the Octo Samurai can totally splatter you. No problem.

Phase 1: The Octo Samurai uses ii attacks – he will mosh his roller forward-moving in a unbent business, or he will step up his engine and roll toward you. When he uses vertical swings, delay close and move left / right, then use your close-range [ZR] splatter to dish forbidden damage.

The Octo Samurai telegraphs his rev up attack when his engine roars and He retreats to the outer edge of the stadium. Promptly make a path with a jump-[Zirconium] attack to squid-form unsuccessful of its path.

When you do enough damage to the Octo Samurai, he wish let ou his gutless target tentacle. Blast it to move on to the second phase! You know how it's done.

Phase 2: The Octo Samurai gains a a few new moves during this phase. Now, helium'll employment a jump-attack from across the screen. Keep your toes, and wait for the Samurai to try his vertical strikes – he'll attack much faster this time. After three strikes, he'll be exhausted for a instant, giving you a fail-safe time to attack.

You can also interrupt the Octo Samurai's attacks at any time. Stay put close and dodge his hierarchic swings, then counter with regular emeritus [Zirconium] splats to send this ugly samurai reeling.

The worse early attack the Octo Samurai uses sends ink in a extensive circle. The Samurai's eye bequeath radiance when he spins. Like a sho draw back – surgery, if you get awesome timing – you can jump and avoid damage. A moral jump in calamary-mannikin can keep you safe and close to the Samurai, so you can start attacking him even Thomas More.

Phase 3: Once again, Octo Samurai gets new wrinkles to his attacks. Now his erect swings launch a honest, prolonged line of ink across the arena. Nowhere is safe, then dodging even if you're far from the samurai!

The rev up engine attack will also variety directions once. He'll Salmon Portland Chase you straight, and so readjust and speed toward you over again, so keep moving or you'll get run over flat. Differently, the Octo Samurai is the same. He whips out more tailspin attacks if you stay close, jumps away many often, and in the main attacks faster.

Keep making paths with the ink roller, jump+[Zirconium] to create escape ink lines to calamari-form through with, and stay screw-topped rising on ink. Get close and gib him with lots of ink attacks, then retreat if you're weak and just hang back until you regenerate. The Octo Samurai is mean, but doesn't get too offensive. Keep circling him and he'll splat very fast.


After this difficult conflict, you'll confrontation an old acquaintance in Area #3. Steel onself for the return of the Octo Stomp!

https://www.escapistmagazine.com/how-to-beat-the-octo-samurai-boss-in-splatoon-2-2nd-boss-guide/

Source: https://www.escapistmagazine.com/how-to-beat-the-octo-samurai-boss-in-splatoon-2-2nd-boss-guide/

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